American Dynasty box, board & player mats
Box artwork by Michael Gaughan, graphic design by Scott J Doughty.
Neil, Scott, Micah and a friend show off their campaign shirts.
From right: Scott J Doughty (co-creator and graphic designer), Neil Zumwalde (game designer), Micah Mackert (creative consultant), and a friend.
Original watercolor paintings by Michael Gaughan
Portraits of the playable families in American Dynasty.
The game takes a satirical view of the American political elite.
Front of game box.
All players have certain core actions, and each family features 3 original watercolor portraits.
Candidate cards represent the family members and allies that each player will use to play. Core cards give all players access to the basic resources needed in the game.
Players must win over special interest groups to leverage against their rivals.
One card type in the game, special interest cards give players access to special in-game abilities and add to their score at game end.
Players can manipulate the media to embarrass their rivals.
One type of card in the game, there are media events and opportunities, both of which allow players to take special actions for a price.
Players can pass bills to change the political landscape.
One type of cards in the game, bills alter the rules of the game, but must be passed by a vote and count toward score at game end.
Players pander to different demographics by matching their preferences with the right candidate.
One type of card in the game, blocs represent the segment of the population that must be courted to win an election in a state. They influence candidate placement strategy.
Graphic design and artistic photograph by Scott J Doughty
The backs of each of the unique decks in American Dynasty.